Tag: moral gamer

Moral Gamer – Bloodborne

After many false starts, a platform change and some technical hiccups I finally have a recorded live stream to show for my digital Artefact! I even had a few people tune in toward the end to ask questions about what I was trying to do which was probably the most fun part of the experience!

The highlight reel
Analytical Framework

For my digital artefact, I wanted to run an experiment: Can I play my favourite game in a way that would be seen as “morally correct”. I chose to do this using a livestream and the above analytical framework. The overall project was inspired by my reading of The Gamer’s Dilemma (Luck 2019), Virtual Killing (Mildenburger 2017) and the counter arguments raised by Resolving the Gamer’s Dilemma (Bartel 2012).

I wanted to examine how game design can influence the choices we make in a game, especially when there is now reward for acting in the morally correct way. The problem I have found with “morality systems” in games is that they often present a choice between one extreme or the other, often leading to the violent, easy way out or a long way around to do the right thing. I wondered if it was possible for games without a hard coded morality system to be as rewarding for players if they did opt to play in a way that would not compromise their morals.

This line of thinking then led me to look at interactivity and if the design of the game would allow for an alternative style of play. In my reading of Computer games as a participatory media culture (Raessens 2005) I learned about the different ways video game audiences interact with games. In particular, the concept of reconfiguration seemed to fit well with what I was trying to acheive. Bloodborne’s community is quite dedicated to finding new ways to interact with the game, creating new challenges including speedruns and “no-hit” runs that I breifly mention in my stream. I saw my experiment as another way to interact with the game, to try and push the limits of the design and see what was possible. The Bloodborne reddit was extremely helpful in designing my script and talking points.

Overall, my experiment was a failure… at least for someone of my skill level. Unfortunately there are points in the game that force you into confrontation that would have fallen outside the rules that had been previously determined by myself and the Bloodborne community. The odds were also stacked against me as the tactics I would typically use to get through the game were no longer options – I could no longer grind for kills to level up my character or get the best weapons. I could also not summon another player for help as this would be practically hiring someone else to do the dirty work for me.

While it is true that you can play some games in a way that would be considered morally correct, it is often not easy to do. Choosing to interact with a game in this way is not considered normal as games have been designed in a way that leads players to undertake immoral acts in order to progress. I wonder if games and gaming would continue to be as popular as they are if we had to treat NPCs as we would treat another person in the real world?

References:

Bartel, C 2012, ‘Resolving the Gamer’s Dilemma‘, Ethics and Information Technology, vol.14, no.1, pp.11-16

FromSoftware 2015, ‘Bloodborne’, Sony Computer Entertainment directed by Hidetaka Miyazaki

Luck, M 2009, ‘The Gamer’s Dilemma: An Analysis of the Arguments for the Moral Distinction between Virtual Murder and Virtual Paedophilia‘, Ethics and Information Technology, vol. 11, no. 1, pp. 31-36

Mildenberger, C 2017, ‘Virtual killing‘, Philosophical Studies, vol. 174, no. 1, pp. 185-203.

Raessens, J 2005, ‘Computer games as participatory media culture’, J. Raessens & J. Goldstein (eds), Handbook of computer game studies, MIT Press, MA, pp. 373-388.

The entire livestream for the curious

Moral Gamer Beta, Draft Talking Points and Progress

In my original blog post for this digital artefact I discussed my idea and plans for this project. Since then I have made significant progress in developing the idea and completing the technical set up to make sure it was possible for me to live stream with ease. Details of my first few experiments can be found here for those interested. I have also completed a rough script of talking points and things to discuss on stream: Draft talking points for my live stream

That isn’t to say the project hasn’t been without challenges. I got married on the 15th September and the lead up to the event was much busier than I had anticipated. Add to this impromptu school events and birthday parties (discussed here) along with my sometimes crazy work schedule an actual quiet hour to stream with decent veiwership has been hard to come by. I am still planning to livestream tomorrow but have arranged some backup dates (27th September and 12th October).

I have continued to take part in the Bloodborne subreddit in the hopes of attracting more attention when my run goes live and as discussed in my previous blog posts, done some experimentation with Twitter and advertising.

As far as academic sources go, I am struggling a little to find relevent information. A lot of the information I have come across deals with morality systems and mechanics within the game rather than morality and ethics as a part of play. Or the sources seem heavily biased that video games are turning us all into amoral killing machines (thank you for that, department of Christian Science). I am going to broaden my searches to look at pacifist plays so I can learn why people choose to interact with games media in this way and hopefully uncover more avenues for research.

Livestream? More like Deathstream :(

Today I performed a test livestream ahead of my planned “Moral Gamer” play next week. After a few technical hiccups I managed to get Twitch connected to my PS4 account and then link them both to twitter. Now when I choose to stream, a message will also be sent to twitter when the broadcast begins.

As far as the stream itself, the quality and audio seemed fine although I did identify pretty early on that my microphone was not working, I will need to purchase a new one. The test stream lasted about 1 hour and two viewers were nice enough to stop in and check it out. I even worked out how to clip parts of the stream to share later, a few examples have been added to this post, mostly of me dying… a lot!

I thought I would also share some analytics from the test as well: